Every meter has a set of useful factory presets, and meter settings (or sets of meters) can be saved.“Offering our game in Early Access will allow us to have our community assist in testing and balancing the game to their precise specifications, as well as add features including gadgets, edges and maps, all before we call our game ‘finished’. Spectre is extremely flexible and accurate in it's display: utilizing optimized Quartz, OpenGL and clever memory management, each meter can be resized in realtime without interruption. With this feature, you can analyze audio from any Audio Unit insert on your multitrack (or other AU host) to Spectre running on the same or on another computer. Spectre not only analyzes inputs from your audio hardware, but can also receive input from network sources by using Apple's AUNetSend/AUNetReceive Audio Unit pair. You can have as many meters (or copies of meters) as your screen will allow! Each meter can have any number of traces or indicators, and each trace can have its own number of input channels, mixing, filtering, ballistics and color (including transparency). Spectre focuses squarely on live audio analysis by offering 9 different multi-channel and multi-trace meters. Designed in Cocoa from the ground up, Spectre proudly takes advantage of Quartz, OpenGL, CoreAudio, and other solid OS X interface features. Spectre is a multi-instrument real-time audio analyzer for Mac OS X.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |